What Dreams May Come

As of today, everyone at 38 Studios Providence and Baltimore has been laid off.

It’s a very sad end to nearly six years of great work. Despite the odds, I believed in the dream we all shared. I believed with all my heart.

I’m not sure the public will ever know the beauty of what we built… that’s maybe the hardest part of it all. We snuck out a pretty, but dated, environment fly-through and a few key images, but there is so much more that would take your breath away. I truly hope you get to see it, in some form.

I don’t know what will happen to Amalur. It will no doubt be tied up in various legal proceedings for some time, both game assets and the intellectual property as a whole.

As people lay blame and the commentators turn a heartbreaking situation into the latest industry punchline, some will probably portray the team as a bunch of screw-ups who couldn’t ship a game. The story has so, so much more to it than that. In short order, you will start hearing truths, half-truths, and lies, as well as things that are true from a certain perspective. In the end, perspectives are what makes up history… real truth lies in the midst of it somewhere.

Perhaps someday I’ll talk more about my perspective… but not today.

Today, I mourn for what almost was. Because believe it or not, we came so close to pulling it off.

On to the next dream.

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Steve Danuser, also known as Moorgard, is a a writer, editor, and game designer.

19 thoughts on “What Dreams May Come”

  1. As a fan, I’m torn to pieces by the news. The screenshots started today as a glimmer of hope, quickly became a knife twisting in my heart, and now will stand as a testament of what could have been.

    Thanks for giving us something to be excited about. I hope wherever you end up you’ll be working on something even better. Best of luck.

  2. Best of luck to you man. Let me know if there is anything I can do. Shwayder knows hot to get a hold of me.

    Sorry, you must be feeling an incredible sense of loss. Much love to you and yours.

  3. Terrifically sorry to hear about all of this. We would have loved to seen your work, but more than that, we would have loved to have seen you remain employed. God speed in your next venture.

  4. So sad to see it end like this, I remember getting excited about the game years ago when Green Monster Games was first formed, and finally getting a glimpse into Amalur in the last week or so. Best wishes to the team.

  5. So sorry to hear this, MG. I’ll continue to root for you, and the rest of the team, wherever you land next. All the best.

  6. This is so heartbreaking to hear. It’s got to be hard to poor your heart and soul into creating something and get so close only to not have it fall apart in the end. Best of luck in the future Steve

  7. The gang over at 38Watch and I are all stunned and heartbroken over all of this. But you should know that we have always had enormous respect for you and believe you when you say that the world you created was something to see. It’s just tragic that after all this time, we won’t get to see it.

    Best wishes from all of us.

    I wish you well on your next adventure.

  8. As a fan I’m very sorry to hear the news. I can only imagine the loss you folks who actually were creating the game, feel today. Best of luck to all at 38 Studios in your future endevours.

  9. Terrible, sad, heart-breaking news. I am so sorry to hear this.

    But still, better to have dreamed big and failed than to never have dreamed at all.

    Hang in there and take care. Good things will come your way again.

  10. MG sorry about the news was hoping it was a game to catch some of the old EQ magic. Your old guildmate from Alter Vita, :D .

  11. Good luck in your future. I know joining 38 Studios was a big decision on your part, involving a move from one coast to another and years of devotion. And, you weren’t alone in this.

    Please do keep us apprised of your transition from one dream to another. While we may not see the results of your work here, we remember the work you did with EQ2 and hope to see more of it in the future.

  12. Steve, thanks for taking us along for the ride the last 6 years. Although I certainly hope that one day we find that MMORPG that delivers upon our expectations, there’s no harm in recognizing the value of hope, and what your project brought to the community the last several years. Seeing how carefully crafted and well presented the lore at Amalur.com was, I am certain the project would have been immensely enjoyable for all of us to take in. Thank you for letting us ride along while we could.

    In no way would I ever intentionally minimize the emotional impact upon those who are invested in the creation of Amalur or who have seen their livelihoods put at risk in the last few days, but the last few days have been incredibly gut wrenching for your fans. I am heartbroken for you and the team, not only because we won’t get to share in the game, but because the team’s enthusiasm and passion was so evident in every aspect of the game and every comment that you were able to share with the public.

    Our market seems to be changing, and the niche growing smaller by the year. But I hope one day that we’ll have an opportunity to share another, much happier, launch day.

    Thanks for your continuing contributions to the community. I’m wishing nothing but the best for you and the team as they relocate and set up shop on another adventure.

  13. I have followed this studio since you left SoE.
    My interest beams excitement once Reckonng came out. For the first time in many years I found a game that I played all of the way through. I would have done so more quickly, but I took time to revel on the story. I now lusted after the MMO. I wonder if te art you created is like that of Van Gogh; apprecaited only after deah.

  14. Sorry to hear the news MG hope you find that next dream soon! Btw hi Medik and Quint and Moor, long time no AV!

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