As of today, everyone at 38 Studios Providence and Baltimore has been laid off.
It’s a very sad end to nearly six years of great work. Despite the odds, I believed in the dream we all shared. I believed with all my heart.
I’m not sure the public will ever know the beauty of what we built… that’s maybe the hardest part of it all. We snuck out a pretty, but dated, environment fly-through and a few key images, but there is so much more that would take your breath away. I truly hope you get to see it, in some form.
I don’t know what will happen to Amalur. It will no doubt be tied up in various legal proceedings for some time, both game assets and the intellectual property as a whole.
As people lay blame and the commentators turn a heartbreaking situation into the latest industry punchline, some will probably portray the team as a bunch of screw-ups who couldn’t ship a game. The story has so, so much more to it than that. In short order, you will start hearing truths, half-truths, and lies, as well as things that are true from a certain perspective. In the end, perspectives are what makes up history… real truth lies in the midst of it somewhere.
Perhaps someday I’ll talk more about my perspective… but not today.
Today, I mourn for what almost was. Because believe it or not, we came so close to pulling it off.
On to the next dream.