Unveiling a World

I’d imagine most people still aware that this blog exists realize that I have been working for 38 Studios for the last five years (yeah, it’s been that long!). We’ve been very quiet about the specifics of what we’re doing, other than that we set out to make an MMO, acquired an excellent RPG team, relocated to Providence, and are set to release Kingdoms of Amalur: Reckoning in February. So all in all, an eventful half-decade.

All the while we’ve continued the labor of love that is our MMO, though we remain quiet about it. We’re going to remain so for a bit longer, but we’ve started to take the wrapper off more and more of the world behind the games. The deepest dive into the lore of the world comes in the form of our new Amalur.com website.

This is a big deal to me, as I’m personally curating the writing as we take the mounds of internal documentation and fashion it for an outside audience. Our artists and web designers are doing some beautiful work, and the site will be evolving and expanding *a lot* over time. The first content drop is over 16,000 words, but we’ve barely scratched the surface of the material we’ve got to share.

What’s interesting about the Amalur.com project is that the site isn’t made to promote a specific product. Rather, it’s a gateway to exploring a deeper history than any single title could portray. If we do our jobs right, Amalur.com will help reinforce the connections between products within a single consistent universe.

Anyway, I hope you enjoy it.

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