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Don’t get around much anymore–in blog posts, I mean. But hey, as long as I can stay ahead of Hartsman (who, as a big-money executive, does no actual work and thus lacks any excuse for not blogging), I figure I’m doing okay.

Anyway, I’m headed down to New York Comic Con this week for a panel scheduled on Friday at 1:30 pm called Creating a World Worth Saving. I’ll be joining our own Creator of Worlds, R.A. Salvatore, plus Andrew Auseon and Ian Frazier from the Reckoning team. We’ll talk both theory and practice of how you develop a world meant to span a whole ecosystem of products, and in specific about how we used those principles to craft the narrative of the RPG.

It’s still slightly too early to reveal hard facts about our MMO, but I’ll sneak some storyline tidbits in there. Until our PR guy tackles me and drags me from the stage, that is.

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Steve Danuser, also known as Moorgard, is a a writer, editor, and game designer.

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