A Random Observation on Game Artists
On one side of a room, imagine a realistic drawing of a mushroom. On the other side of the room, imagine a realistic drawing of a human penis. Now imagine a line connecting them which is made up of similar drawings, each becoming gradually more stylized. Somewhere along that line, the mushroom will become indistinguishable from the penis.
I’m convinced that there are some game artists for whom the ultimate quest is finding that point. I can’t explain why. But somebody needs to come up with a name for this phenomenon.

Heh…reminds me of the mushrooms to which I objected in Kelethin
“The Similarity Threshold of Fun-gi-bits”
Best I could come up with in 10 min.
Obviously the Time To Penis rule also applies to game artists.
Fungile Dysfunction and only a strong dose of Morelbrex can cure it.
I always thought the shroom fascination in games was drug related, but now I understand the truth.
Like with everything, it’s sex…
Mycophallomorphic transformation.
Plenty of art has layouts or structure that seem to have sexualised overtures to them, if you look past the immediate image, perhaps the subconcious expresses things through form sometimes, though this is usually a lot less overt than what you describe, which appears to be deliberately humourous to illustrate some artistic point, or maybe to just get a laugh.
[...] Dear Moorgard: Pictures or it didn’t happen. [...]
How about Sporn Theorem, or perhaps Second Life?
Or, perhaps a mushroom is just a mushroom, and you’re seeing what you secretly want to see there?
Some people claimed Meridian 59‘s revamped mushroms were phallic in nature. I just didn’t see it, myself. And, I’ve seen a lot of pixel pe… er, I mean, uh… It just isn’t.
I’m pretty sure the M59 mushrooms belong on this site.
I can’t believe you made me imagine a realistic drawing of a human penis…
If you get more than 2 artists in a room, it is only a matter of time before they begin to draw penises. This phenomenon is called “Time to Cock.”
Art Pecko.