Innovation Is a Moving Target

Tobold made a post pointing out the cruel irony of gamers: they clamor for innovative new games even as they spend most of their money buying franchise titles and sequel after sequel. From a big studio perspective, where there are thousands of people on the payroll and big fancy offices to justify, it’s hard for them to take risks like small indie studios can. So what players really want to see is for indie studios to make games that go mainstream, even though they will end up despising the indie studios for their success.

The music industry worked much the same way (when there was a viable music industry, I mean). Hair metal bands dominated the charts in the late 1980s. When Nirvana released Nevermind in 1991, it was hardly the first record of its kind; the band built upon the foundations laid by the Meat Puppets, Sonic Youth, and dozens of other indie bands that toiled in commercial obscurity. Yet Nevermind signaled a paradigm shift in popular music, and suddenly alternative and grunge overthrew hair metal. Labels raced to sign every Nirvana clone they could as what had been seen as innovative became mainstream. Of course there was nerd rage backlash against Nirvana for selling out, but that comes with the territory for any indie darling that hits the big time.

The same thing will happen with MMOGs. Some small studio will eventually release a product that is seen as a breath of fresh air from what has gone before and will be accessible enough to strike commercial gold. Dozens of companies will attempt to duplicate its success by releasing similar games. And the nerd rage will target the original game as being mainstream corporate blandness while the masses demand something else new and innovative.

So to sum up this analogy:

  • Ultima Online is the Meat Puppets
  • EverQuest is Sonic Youth
  • World of Warcraft is Nirvana’s Nevermind
  • Warhammer Online is Bush

Okay, WAR doesn’t merit such cruelty, but you get the idea. (Sorry, Paul.)

From a consumer perspective, innovation comes with a price tag: slogging through many near-misses before something surfaces that is both innovative and appealing to a mass audience. And almost as soon as it happens, that once-innovative product gets passed over by those looking for the next big thing.

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