“There is no places for writers in our industry.”

This article irritated me. This article made me feel better.

I mean, I get what Maxwell is trying to say, even with all the grammar errors. It is true that gameplay should trump story in our medium, because many people will play a great game with a mediocre story while few will tolerate the reverse. But claiming that writers aren’t worth the trouble is stupid. Like any specialist, they just need to be utilized effectively.

I could write a similar sensationalized piece (with fewer grammar errors, cuz that’s how I roll) arguing that sound engineers are useless because you can make a super fun game using only stock sound effects, and therefore time spent on fancy audio is wasted. But I’d be ignorant for doing so, because anyone with a modicum of insight realizes that spending the time creating professional audio for your game is going to make it so much richer and more memorable.

As ever, a lot of this stuff is a matter of degree and is at least somewhat dependent upon the type of game one is trying to create. But to make a broad generalization that writers aren’t useful in game development is, frankly, an ignorant thing to do. I think the rebuttal piece illustrates the many flaws in the original argument and hopefully helps relegate it to the dustbin.

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