The Villain Unmasked!

Today F13 posted an interview with a former Sigil employee. It’s a very compelling read, offering many juicy details that industry watchers have been drooling over.

In the wake of this interview, no doubt some will proclaim “At last we have the whole truth.” Well, we don’t. We have a perspective on the truth, to be sure, but we must keep in mind that this is only one person’s take on it. As in any workplace, depending who you talk to, you can end up with very different opinions on why things are the way they are.

Part of what makes this story compelling to so many is that it feels like classic drama. And drama needs a villain, right? So who is the villain here?

Let’s take a look at the suspects. 

Microsoft – The company that initially partnered with Sigil to release Vanguard. Though often seen as a soulless juggernaut, the interview portrays Microsoft as treating Sigil fairly and being very patient with the development process — perhaps failingly so. The reality is that the average employee within Sigil probably has very little information on the details of the company’s relationship with Microsoft, which means the rest of us will almost certainly never know. But it doesn’t matter in the end, as it’s unlikely that Microsoft did anything villainous in this relationship. Expecting milestones to be met is the mark of good management, not bad. When it became obvious that Vanguard wasn’t going to be the product they bought into, Microsoft was willing to cut ties and move on. If anything, one could argue that Microsoft is a victim in all of this, which is certainly an unusual position for Mr. Gates et al.

John Smedley – Certainly an easy target upon which to pin the mantle of villain. After all, he takes the heat for pretty much all of SOE’s mistakes and gets very little credit for the things the company does well. Interestingly enough, though, the ex-Sigil employee’s interview goes a long way toward clearing Smed of blame. By this account, SOE’s boss treated Sigil and Vanguard just the way he said he would. And you know what? That’s typical of Smed. I may not agree with every decision he’s ever made, but I’ve never known him to have a malicious intent. He’s a good guy who treated me well during my tenure at SOE, and there’s a lot to admire about the things he has accomplished. If anything, he’s probably the one person most responsible for Vanguard being released at all.

Jeff Butler – I don’t know that I’ve ever personally spoken to Jeff. What I know of him comes mostly from what I’ve been told by people who worked with him. I don’t see any evidence of maliciousness here either, though as a leader he played some role in the breakdown that crippled the game. My hope is that he, like others, learns from this experience and doesn’t make the same mistakes again.

Sigil’s current management (Dave Gilbertson, Bill Fisher, and Darrin McPherson) – I don’t know any of these guys, so I can’t offer any particular insight. What I can guess is that these folks found themselves in a nearly impossible position: left floating in a power void unsure of their direction or limits. I wouldn’t want to be put in such a situation. No doubt mistakes were made, but how much blame can be put on any of these people is not for us to decide. Now that SOE is defining roles and responsibilities, the team should be judged by what they do going forward rather than what was done in the past. I wish them good luck.

Brad McQuaid – Ah, Brad. In many ways I see him as the tragic hero of the piece, and I can’t help but feel a certain degree of sympathy. Like Hamlet, he had noble goals that were brought down by ego and bad decisions. But even writing all those long FoH posts filled with grand promises doesn’t make him a villain. In fact, I am willing to bet that Brad feels like shit about all of this. He had dreams of building a team of people he cared about, making a game he loved, and leading his followers to wealth and fulfillment. Instead, he’s left as a nominal consultant on a broken game that represents only a fraction of what he wanted it to be. The team he cared about is a shell of what it was, and instead of a secure future many of them are left pounding the pavement looking for jobs. Villain? No. More like a casualty, though not a blameless one. What the future holds for Brad is a mystery with only one certainty: people will be watching.

So where does all this leave us? The reality is that there is no moustache-twirling bad guy tying Vanguard to the train tracks. What we have is a mixture of a noble goal beset by chaos and blunders, resulting in a game that will need a lot of work to get to where it needs to be.

No doubt other accounts from former Sigil employees will surface over time. Keep in mind that each of them is just one perspective on the truth, colored by all the personal biases that any of us has about situations we care deeply about. Maybe it’s impossible to ever get the whole, unvarnished, unblemished truth… but that’s okay. The message boards have their drama, and the rest of us have lessons to learn.

8 Responses to "The Villain Unmasked!"

Leave a Reply

Log in | Register

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Return to Mobhunter.com »