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	<title>Comments on: Live Team Blues</title>
	<atom:link href="http://www.mobhunter.com/?feed=rss2&#038;p=510" rel="self" type="application/rss+xml" />
	<link>http://www.mobhunter.com/?p=510</link>
	<description>A delicate blend of sarcasm and spite.</description>
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		<title>By: Ferrel</title>
		<link>http://www.mobhunter.com/?p=510&#038;cpage=1#comment-126923</link>
		<dc:creator>Ferrel</dc:creator>
		<pubDate>Fri, 17 Jul 2009 16:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobhunter.com/?p=510#comment-126923</guid>
		<description>Jason was always a great guy. You&#039;re absolutely right Ryan, I don&#039;t think he gets enough credit. I tend to forget him because he wasn&#039;t as obvious as Scott, you or Steve. I dealt with you guys regularly but not as much with Jason. I didn&#039;t meet him until later on but he was quite sharp. I thought I saw him on the 38 page. Is that right?</description>
		<content:encoded><![CDATA[<p>Jason was always a great guy. You&#8217;re absolutely right Ryan, I don&#8217;t think he gets enough credit. I tend to forget him because he wasn&#8217;t as obvious as Scott, you or Steve. I dealt with you guys regularly but not as much with Jason. I didn&#8217;t meet him until later on but he was quite sharp. I thought I saw him on the 38 page. Is that right?</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.mobhunter.com/?p=510&#038;cpage=1#comment-126643</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Wed, 15 Jul 2009 01:48:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobhunter.com/?p=510#comment-126643</guid>
		<description>While Hartsman did a lot when taking the helm on EQII, some people (e.g. Jason Roberts) tend to get far too little of the credit for making EverQuest II such a better game. It took the leadership of Scott Hartsman, the incredible guidance of Jason Roberts, and the dedicated work of dozens of people to get the game into good shape after launch. I&#039;m still proud of what little impact I had on the game, and it will always be a project and experience I look back on fondly.</description>
		<content:encoded><![CDATA[<p>While Hartsman did a lot when taking the helm on EQII, some people (e.g. Jason Roberts) tend to get far too little of the credit for making EverQuest II such a better game. It took the leadership of Scott Hartsman, the incredible guidance of Jason Roberts, and the dedicated work of dozens of people to get the game into good shape after launch. I&#8217;m still proud of what little impact I had on the game, and it will always be a project and experience I look back on fondly.</p>
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		<title>By: Greg Cav</title>
		<link>http://www.mobhunter.com/?p=510&#038;cpage=1#comment-126581</link>
		<dc:creator>Greg Cav</dc:creator>
		<pubDate>Tue, 14 Jul 2009 07:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobhunter.com/?p=510#comment-126581</guid>
		<description>I had structured programming crammed into me from the very beginning. But I think C++ tries to circumvent it by hiding code rather than making it more readable. I love C, but not a fan of C++; especialy reading somebody elses code, that&#039;s a nightmare.</description>
		<content:encoded><![CDATA[<p>I had structured programming crammed into me from the very beginning. But I think C++ tries to circumvent it by hiding code rather than making it more readable. I love C, but not a fan of C++; especialy reading somebody elses code, that&#8217;s a nightmare.</p>
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		<title>By: UnsGub</title>
		<link>http://www.mobhunter.com/?p=510&#038;cpage=1#comment-126528</link>
		<dc:creator>UnsGub</dc:creator>
		<pubDate>Mon, 13 Jul 2009 14:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobhunter.com/?p=510#comment-126528</guid>
		<description>Software maintance is huge but not something taught at schools or even set as an expectation within the industry.  If anything it is a minority that create and build new systems from scratch.</description>
		<content:encoded><![CDATA[<p>Software maintance is huge but not something taught at schools or even set as an expectation within the industry.  If anything it is a minority that create and build new systems from scratch.</p>
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		<title>By: WeFlySpitfires</title>
		<link>http://www.mobhunter.com/?p=510&#038;cpage=1#comment-126411</link>
		<dc:creator>WeFlySpitfires</dc:creator>
		<pubDate>Sun, 12 Jul 2009 10:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobhunter.com/?p=510#comment-126411</guid>
		<description>It&#039;s very fascinating to read about the internal &#039;lives&#039; of MMOs and their developers. Although it may be less exciting (understandably), I think being on a live team is incredibly valuable. You only need to look at the work you guys and everyone did to EQ2 to see how amazing the game became. In many ways, one could argue that it deserves more credit than the intitial creation.</description>
		<content:encoded><![CDATA[<p>It&#8217;s very fascinating to read about the internal &#8216;lives&#8217; of MMOs and their developers. Although it may be less exciting (understandably), I think being on a live team is incredibly valuable. You only need to look at the work you guys and everyone did to EQ2 to see how amazing the game became. In many ways, one could argue that it deserves more credit than the intitial creation.</p>
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		<title>By: Daily Bog Roll 7/11 &#8211; Two Ply Edition &#171; The Ancient Gaming Noob</title>
		<link>http://www.mobhunter.com/?p=510&#038;cpage=1#comment-126377</link>
		<dc:creator>Daily Bog Roll 7/11 &#8211; Two Ply Edition &#171; The Ancient Gaming Noob</dc:creator>
		<pubDate>Sat, 11 Jul 2009 17:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobhunter.com/?p=510#comment-126377</guid>
		<description>[...] Eric the Elder Gamer points out that the live team, the team that runs an MMO after it ships, often isn&#8217;t the same group that built it.  Wasn&#8217;t that Scott Hartsman&#8217;s job at SOE?  Anyway, he calls them the &#8220;B-Team,&#8221; at least when it comes to WoW.  Live team people commiserate. [...]</description>
		<content:encoded><![CDATA[<p>[...] Eric the Elder Gamer points out that the live team, the team that runs an MMO after it ships, often isn&#8217;t the same group that built it.  Wasn&#8217;t that Scott Hartsman&#8217;s job at SOE?  Anyway, he calls them the &#8220;B-Team,&#8221; at least when it comes to WoW.  Live team people commiserate. [...]</p>
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		<title>By: Zythen</title>
		<link>http://www.mobhunter.com/?p=510&#038;cpage=1#comment-126308</link>
		<dc:creator>Zythen</dc:creator>
		<pubDate>Sat, 11 Jul 2009 13:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobhunter.com/?p=510#comment-126308</guid>
		<description>That is a good read... I allways knew some people went to work on new projects but I never knew how extensive the change was from who made the game to who works on it once its out the door.</description>
		<content:encoded><![CDATA[<p>That is a good read&#8230; I allways knew some people went to work on new projects but I never knew how extensive the change was from who made the game to who works on it once its out the door.</p>
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