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	<title>Comments on: Voices of the Gods</title>
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	<link>http://www.mobhunter.com/?p=326</link>
	<description>A delicate blend of sarcasm and spite.</description>
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		<title>By: Ferrel</title>
		<link>http://www.mobhunter.com/?p=326&#038;cpage=1#comment-93160</link>
		<dc:creator>Ferrel</dc:creator>
		<pubDate>Thu, 18 Sep 2008 20:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobhunter.com/?p=326#comment-93160</guid>
		<description>The thing I like about the industry is that what holds true for the developers often holds true for the players. I can relate to your experience because when I was just an officer in Iniquity our guild leader was an Unstoppable Force (of idiocy). On a daily basis the other officers and I worked to build our positive reputation. Weeks of work would go in and he would swoop in and tear it all down.

Ultimately we pink slipped him and some other jerk took over (me) but that doesn&#039;t tend to be a valid option in an employment situation. If only it were! I suppose if you owned enough stock in the company... anyway.

I think management can always hinder a game. The creatives want to do X and the accountants want to make Y money. Tough situation. 

In my less than professional opinion everyone who works on a game should have to be the community manager for a few weeks. It creates a different kind of developer. It tends to force them out of the &quot;this is MY content&quot; box. Its the same method by which I became a guild leader. I was a recruit (for 11 months, which was standard back in EQ1), then a member, then a class leader, then a member again and finally an officer. After that I got the God complex and became a leader. Woe is the world!

It all relates to experiences though. If you haven&#039;t shoveled poo before you have no business mucking with the chap who has to do it these days!</description>
		<content:encoded><![CDATA[<p>The thing I like about the industry is that what holds true for the developers often holds true for the players. I can relate to your experience because when I was just an officer in Iniquity our guild leader was an Unstoppable Force (of idiocy). On a daily basis the other officers and I worked to build our positive reputation. Weeks of work would go in and he would swoop in and tear it all down.</p>
<p>Ultimately we pink slipped him and some other jerk took over (me) but that doesn&#8217;t tend to be a valid option in an employment situation. If only it were! I suppose if you owned enough stock in the company&#8230; anyway.</p>
<p>I think management can always hinder a game. The creatives want to do X and the accountants want to make Y money. Tough situation. </p>
<p>In my less than professional opinion everyone who works on a game should have to be the community manager for a few weeks. It creates a different kind of developer. It tends to force them out of the &#8220;this is MY content&#8221; box. Its the same method by which I became a guild leader. I was a recruit (for 11 months, which was standard back in EQ1), then a member, then a class leader, then a member again and finally an officer. After that I got the God complex and became a leader. Woe is the world!</p>
<p>It all relates to experiences though. If you haven&#8217;t shoveled poo before you have no business mucking with the chap who has to do it these days!</p>
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		<title>By: Steve</title>
		<link>http://www.mobhunter.com/?p=326&#038;cpage=1#comment-93143</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Thu, 18 Sep 2008 18:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobhunter.com/?p=326#comment-93143</guid>
		<description>&quot;Let’s randomly choose the initials&quot;

Made me lol</description>
		<content:encoded><![CDATA[<p>&#8220;Let’s randomly choose the initials&#8221;</p>
<p>Made me lol</p>
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	<item>
		<title>By: Blog-Raging Against the Machine &#171; theBanstick</title>
		<link>http://www.mobhunter.com/?p=326&#038;cpage=1#comment-92170</link>
		<dc:creator>Blog-Raging Against the Machine &#171; theBanstick</dc:creator>
		<pubDate>Fri, 12 Sep 2008 15:27:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobhunter.com/?p=326#comment-92170</guid>
		<description>[...] this prompted a slew of comments, mainly this &#8230; and this &#8230; and of course this (amongst [...]</description>
		<content:encoded><![CDATA[<p>[...] this prompted a slew of comments, mainly this &#8230; and this &#8230; and of course this (amongst [...]</p>
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		<title>By: Zeitalter3 Entwicklerblog &#187; Blog Archiv &#187; Öffentliche Person vs. Private Blogs</title>
		<link>http://www.mobhunter.com/?p=326&#038;cpage=1#comment-91953</link>
		<dc:creator>Zeitalter3 Entwicklerblog &#187; Blog Archiv &#187; Öffentliche Person vs. Private Blogs</dc:creator>
		<pubDate>Thu, 11 Sep 2008 05:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobhunter.com/?p=326#comment-91953</guid>
		<description>[...] Post löste ein kollektives Head-Desk bei vielen anderen bloggenden Spieleentwicklern aus. Als Marc irgendwie nicht verstehen konnte, was denn das Problem sei, trafen [...]</description>
		<content:encoded><![CDATA[<p>[...] Post löste ein kollektives Head-Desk bei vielen anderen bloggenden Spieleentwicklern aus. Als Marc irgendwie nicht verstehen konnte, was denn das Problem sei, trafen [...]</p>
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	<item>
		<title>By: Zarniwoop</title>
		<link>http://www.mobhunter.com/?p=326&#038;cpage=1#comment-91862</link>
		<dc:creator>Zarniwoop</dc:creator>
		<pubDate>Wed, 10 Sep 2008 16:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobhunter.com/?p=326#comment-91862</guid>
		<description>Nice to see you posting under Mobhunter.com again....good times :)</description>
		<content:encoded><![CDATA[<p>Nice to see you posting under Mobhunter.com again&#8230;.good times <img src='http://www.mobhunter.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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