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	<title>Comments on: Dear Stargate Worlds Community Team</title>
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	<link>http://www.mobhunter.com/?p=205</link>
	<description>A delicate blend of sarcasm and spite.</description>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.mobhunter.com/?p=205&#038;cpage=1#comment-99600</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Sun, 09 Nov 2008 17:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.moorgard.com/?p=205#comment-99600</guid>
		<description>I don&#039;t even know how I found this post again but...

I think the current state of the WAR community is proof that you need official forums. It&#039;s such a pain to find the information I want to find out about it, I&#039;ve given up looking and just wait for people to tell me anymore. They usually just post on WAR Alliance and WAR Vault, but those are two distinctly different but yet the same communities and the devs who post on each differ. It&#039;s too much.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t even know how I found this post again but&#8230;</p>
<p>I think the current state of the WAR community is proof that you need official forums. It&#8217;s such a pain to find the information I want to find out about it, I&#8217;ve given up looking and just wait for people to tell me anymore. They usually just post on WAR Alliance and WAR Vault, but those are two distinctly different but yet the same communities and the devs who post on each differ. It&#8217;s too much.</p>
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		<title>By: Brent Michael Krupp</title>
		<link>http://www.mobhunter.com/?p=205&#038;cpage=1#comment-66705</link>
		<dc:creator>Brent Michael Krupp</dc:creator>
		<pubDate>Sun, 30 Mar 2008 06:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.moorgard.com/?p=205#comment-66705</guid>
		<description>What&#039;s funny is one of the things that bugged me the most about DAoC was the lack of official forums. It meant dev posts were scattered about a variety of fansites here and there and it was very hard to keep up with what the official word was on anything. The Camelot Herald was UTTERLY inadequate as a replacement.

And now DAoC 2, er, I mean Warhammer, is going the same route. Unsurprising, but lame nonetheless.</description>
		<content:encoded><![CDATA[<p>What&#8217;s funny is one of the things that bugged me the most about DAoC was the lack of official forums. It meant dev posts were scattered about a variety of fansites here and there and it was very hard to keep up with what the official word was on anything. The Camelot Herald was UTTERLY inadequate as a replacement.</p>
<p>And now DAoC 2, er, I mean Warhammer, is going the same route. Unsurprising, but lame nonetheless.</p>
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		<title>By: marillion</title>
		<link>http://www.mobhunter.com/?p=205&#038;cpage=1#comment-66181</link>
		<dc:creator>marillion</dc:creator>
		<pubDate>Thu, 27 Mar 2008 03:55:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.moorgard.com/?p=205#comment-66181</guid>
		<description>I do have one thing to add about the Mythic DAoC output that should be a strong example as how to do it. And that was giving an XML feed of the information to player base. It was do as you want with it, we&#039;ll just control the output. As Moorgard mentions, the game hosting company should not do everything, alla SoE as it generally ends up being a selection of good items and not a core selection of amazing services. Examples of controlled output that the player section wouldn&#039;t get is ranking boards data etc as thats key to game. But output like items and spell charts are something that can be expected of the wiki/fansites that will always be around for core information.</description>
		<content:encoded><![CDATA[<p>I do have one thing to add about the Mythic DAoC output that should be a strong example as how to do it. And that was giving an XML feed of the information to player base. It was do as you want with it, we&#8217;ll just control the output. As Moorgard mentions, the game hosting company should not do everything, alla SoE as it generally ends up being a selection of good items and not a core selection of amazing services. Examples of controlled output that the player section wouldn&#8217;t get is ranking boards data etc as thats key to game. But output like items and spell charts are something that can be expected of the wiki/fansites that will always be around for core information.</p>
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		<title>By: cgoodno</title>
		<link>http://www.mobhunter.com/?p=205&#038;cpage=1#comment-66119</link>
		<dc:creator>cgoodno</dc:creator>
		<pubDate>Wed, 26 Mar 2008 13:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.moorgard.com/?p=205#comment-66119</guid>
		<description>One comment about Mark Jacobs&#039; statement is that regardless of whether there&#039;s official forums or not, the people who work on Warhammer Online are going to be lambasted online, on official forums and anywhere else people can post.  It&#039;s a weak excuse, at best, for not having an official forums, which would allow you to at least properly moderate such occurrences.

Personally, I believe Mythic had a huge sting to its ego and a wake up call about the type of people who use gaming forums with the now non-existent DAoC Development board at IGN, made worse because of the game&#039;s RvR centricity.  This has led them further away from actually listening to their team leads and has even resulted in a mind set that any feedback they receive from players should be heavily filtered using oftentimes very limiting poll options that don&#039;t allow players to address certain issues they have with the game, but only issues that EA/Mythic is willing to handle at that time.

Looking at the WoW boards in comparison, though, and they got off very easy from the community.  But, I can see how EA/Mythic came to their decision.  Doesn&#039;t make it right, but I can at least sympathize with them at a certain level.</description>
		<content:encoded><![CDATA[<p>One comment about Mark Jacobs&#8217; statement is that regardless of whether there&#8217;s official forums or not, the people who work on Warhammer Online are going to be lambasted online, on official forums and anywhere else people can post.  It&#8217;s a weak excuse, at best, for not having an official forums, which would allow you to at least properly moderate such occurrences.</p>
<p>Personally, I believe Mythic had a huge sting to its ego and a wake up call about the type of people who use gaming forums with the now non-existent DAoC Development board at IGN, made worse because of the game&#8217;s RvR centricity.  This has led them further away from actually listening to their team leads and has even resulted in a mind set that any feedback they receive from players should be heavily filtered using oftentimes very limiting poll options that don&#8217;t allow players to address certain issues they have with the game, but only issues that EA/Mythic is willing to handle at that time.</p>
<p>Looking at the WoW boards in comparison, though, and they got off very easy from the community.  But, I can see how EA/Mythic came to their decision.  Doesn&#8217;t make it right, but I can at least sympathize with them at a certain level.</p>
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		<title>By: JR</title>
		<link>http://www.mobhunter.com/?p=205&#038;cpage=1#comment-66112</link>
		<dc:creator>JR</dc:creator>
		<pubDate>Wed, 26 Mar 2008 13:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.moorgard.com/?p=205#comment-66112</guid>
		<description>I don&#039;t get why people think &#039;no official forums&#039; means &#039;no dev interaction&#039;. Developers and communtiy staff can read and post on communtiy forums just as effectively as official forums.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t get why people think &#8216;no official forums&#8217; means &#8216;no dev interaction&#8217;. Developers and communtiy staff can read and post on communtiy forums just as effectively as official forums.</p>
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		<title>By: Moorgard</title>
		<link>http://www.mobhunter.com/?p=205&#038;cpage=1#comment-66046</link>
		<dc:creator>Moorgard</dc:creator>
		<pubDate>Wed, 26 Mar 2008 02:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.moorgard.com/?p=205#comment-66046</guid>
		<description>They asked the question: &quot;What do you think? Are Official Forums necessary?&quot;

So I answered them.</description>
		<content:encoded><![CDATA[<p>They asked the question: &#8220;What do you think? Are Official Forums necessary?&#8221;</p>
<p>So I answered them.</p>
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		<title>By: AW</title>
		<link>http://www.mobhunter.com/?p=205&#038;cpage=1#comment-65968</link>
		<dc:creator>AW</dc:creator>
		<pubDate>Tue, 25 Mar 2008 16:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.moorgard.com/?p=205#comment-65968</guid>
		<description>Both moorgard.com and CSG are overlooking an important part of the first post of the thread in question, &quot;Here at Stargate Worlds we feel Official Forums for the game are an important part of the developer-player relationship, not only during development but through beta, launch and far beyond.&quot;  They are not trying to decide if they will, or will not, have Official Forums in the thread, they are discussing a topical news item with their community.</description>
		<content:encoded><![CDATA[<p>Both moorgard.com and CSG are overlooking an important part of the first post of the thread in question, &#8220;Here at Stargate Worlds we feel Official Forums for the game are an important part of the developer-player relationship, not only during development but through beta, launch and far beyond.&#8221;  They are not trying to decide if they will, or will not, have Official Forums in the thread, they are discussing a topical news item with their community.</p>
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		<title>By: chas</title>
		<link>http://www.mobhunter.com/?p=205&#038;cpage=1#comment-65955</link>
		<dc:creator>chas</dc:creator>
		<pubDate>Tue, 25 Mar 2008 14:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.moorgard.com/?p=205#comment-65955</guid>
		<description>cgoodno has some valid concerns.  Some of this is the nature of doing business in an evolving market, but some of this risk can be alleviated by community management.  Pre-release fan sites have to transition to a post-release existance.  The needs of the users change after launch, and determining your role post-launch is critical to your success.  When the game&#039;s not out, you&#039;re dealing with a high-anticipation market.  Dev news is critical.   People will spend longer chatting about a new announcement.

Nearing and after launch, things change.  People have more ready access to the game, so the anticipation is lower.  People seeing a dev announcement are more likely to jump over to experience the change, not stick around and chat about it, so you need a larger critical mass of users to maintain the same illusion of activity on your boards.  Their needs change from &quot;getting excited over new disclosures&quot; to &quot;making sense of all this information&quot; and that means that the successful fansite needs to adapt to that new need.

This is where the community relations team can probably mitigate some risk.  I love features like EQPlayers, the WoW Armory, and the upcoming CoH Vault, but can you imagine how a fansite developer that just spent months building an &quot;item database&quot; must feel when the official site suddenly replicates much of what he has?  The more &quot;vision&quot; that community relations can provide, the better the fansites can plan their purpose out.

I&#039;d love to see more developers take advantage of rss feeds, XML data, and the &quot;mashup&quot; capabilities you see flourishing online to give the community members a huge toolchest.  

- - -

Should there be an forum?  Absoloutely.   You&#039;re not going to have the datamining functionality when you&#039;re just a visitor on someone else&#039;s site.  You&#039;re not going to feel as much of a &quot;pulse&quot; on a community, nor have as many tools at your disposal when you see a problem with that pulse.  You&#039;re not going to have the fidelity of message or level of control that you&#039;d have on your own site.

You do NOT want to lose any of that.</description>
		<content:encoded><![CDATA[<p>cgoodno has some valid concerns.  Some of this is the nature of doing business in an evolving market, but some of this risk can be alleviated by community management.  Pre-release fan sites have to transition to a post-release existance.  The needs of the users change after launch, and determining your role post-launch is critical to your success.  When the game&#8217;s not out, you&#8217;re dealing with a high-anticipation market.  Dev news is critical.   People will spend longer chatting about a new announcement.</p>
<p>Nearing and after launch, things change.  People have more ready access to the game, so the anticipation is lower.  People seeing a dev announcement are more likely to jump over to experience the change, not stick around and chat about it, so you need a larger critical mass of users to maintain the same illusion of activity on your boards.  Their needs change from &#8220;getting excited over new disclosures&#8221; to &#8220;making sense of all this information&#8221; and that means that the successful fansite needs to adapt to that new need.</p>
<p>This is where the community relations team can probably mitigate some risk.  I love features like EQPlayers, the WoW Armory, and the upcoming CoH Vault, but can you imagine how a fansite developer that just spent months building an &#8220;item database&#8221; must feel when the official site suddenly replicates much of what he has?  The more &#8220;vision&#8221; that community relations can provide, the better the fansites can plan their purpose out.</p>
<p>I&#8217;d love to see more developers take advantage of rss feeds, XML data, and the &#8220;mashup&#8221; capabilities you see flourishing online to give the community members a huge toolchest.  </p>
<p>- &#8211; -</p>
<p>Should there be an forum?  Absoloutely.   You&#8217;re not going to have the datamining functionality when you&#8217;re just a visitor on someone else&#8217;s site.  You&#8217;re not going to feel as much of a &#8220;pulse&#8221; on a community, nor have as many tools at your disposal when you see a problem with that pulse.  You&#8217;re not going to have the fidelity of message or level of control that you&#8217;d have on your own site.</p>
<p>You do NOT want to lose any of that.</p>
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		<title>By: cgoodno</title>
		<link>http://www.mobhunter.com/?p=205&#038;cpage=1#comment-65949</link>
		<dc:creator>cgoodno</dc:creator>
		<pubDate>Tue, 25 Mar 2008 13:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.moorgard.com/?p=205#comment-65949</guid>
		<description>I&#039;ll agree with you that there is a possibility, not because I believe in what you say but because I understand that nothing in this world is definite.  My skepticism now showing through, all I can say is to please prove me wrong.

As my title on VNBoards says: &lt;b&gt;Community &gt; *&lt;/b&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ll agree with you that there is a possibility, not because I believe in what you say but because I understand that nothing in this world is definite.  My skepticism now showing through, all I can say is to please prove me wrong.</p>
<p>As my title on VNBoards says: <b>Community &gt; *</b></p>
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		<title>By: Moorgard</title>
		<link>http://www.mobhunter.com/?p=205&#038;cpage=1#comment-65947</link>
		<dc:creator>Moorgard</dc:creator>
		<pubDate>Tue, 25 Mar 2008 13:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.moorgard.com/?p=205#comment-65947</guid>
		<description>Genda wins for recognizing the Glengarry Glen Ross references!!! :)

cgoodno, the reason I am so adamant in my point of view is that I realize we screwed it up on the EQ2 boards. Instead of channeling the strong pre-release community via minimal official forums, we pulled the rug out from under them by trying to cover every possible topic of discussion. It wasn&#039;t intentional by any means, but the result was the same.

You *can* achieve a healthy balance, and I believe that this approach is what will work best for a &quot;classic&quot; type of MMO (which, as far as I can tell so far, both WAR and SGW are). But you need to plan the balance in advance, not do it ad hoc.

This goes for website features too, by the way. Instead of trying to wrap up every single feature you can think of into a single service, consider supplying some of those data streams to approved fansites instead. Use the official site as a conduit for getting people to branch out in the community.

I&#039;ve learned what I know by virtue of watching my own mistakes and the mistakes of others. The next generation of gaming communities should learn from us as well, which is why posts like Jacobs&#039; frustrate me.</description>
		<content:encoded><![CDATA[<p>Genda wins for recognizing the Glengarry Glen Ross references!!! <img src='http://www.mobhunter.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>cgoodno, the reason I am so adamant in my point of view is that I realize we screwed it up on the EQ2 boards. Instead of channeling the strong pre-release community via minimal official forums, we pulled the rug out from under them by trying to cover every possible topic of discussion. It wasn&#8217;t intentional by any means, but the result was the same.</p>
<p>You *can* achieve a healthy balance, and I believe that this approach is what will work best for a &#8220;classic&#8221; type of MMO (which, as far as I can tell so far, both WAR and SGW are). But you need to plan the balance in advance, not do it ad hoc.</p>
<p>This goes for website features too, by the way. Instead of trying to wrap up every single feature you can think of into a single service, consider supplying some of those data streams to approved fansites instead. Use the official site as a conduit for getting people to branch out in the community.</p>
<p>I&#8217;ve learned what I know by virtue of watching my own mistakes and the mistakes of others. The next generation of gaming communities should learn from us as well, which is why posts like Jacobs&#8217; frustrate me.</p>
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