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	<title>Comments on: Hey Looooooooser, Read This Post!</title>
	<atom:link href="http://www.mobhunter.com/?feed=rss2&#038;p=186" rel="self" type="application/rss+xml" />
	<link>http://www.mobhunter.com/?p=186</link>
	<description>A delicate blend of sarcasm and spite.</description>
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		<title>By: Fury Goes FBITP (Free But Impossible To Play) &#124; LagORama</title>
		<link>http://www.mobhunter.com/?p=186&#038;cpage=1#comment-59553</link>
		<dc:creator>Fury Goes FBITP (Free But Impossible To Play) &#124; LagORama</dc:creator>
		<pubDate>Mon, 18 Feb 2008 00:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.moorgard.com/?p=186#comment-59553</guid>
		<description>[...] at Auran choose to announce this move? Steve Danuser dropped a dime on the email they sent out, over at Moorguard.com: They send you an email that laughs at your minuscule [...]</description>
		<content:encoded><![CDATA[<p>[...] at Auran choose to announce this move? Steve Danuser dropped a dime on the email they sent out, over at Moorguard.com: They send you an email that laughs at your minuscule [...]</p>
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		<title>By: Danni</title>
		<link>http://www.mobhunter.com/?p=186&#038;cpage=1#comment-56925</link>
		<dc:creator>Danni</dc:creator>
		<pubDate>Fri, 01 Feb 2008 03:57:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.moorgard.com/?p=186#comment-56925</guid>
		<description>It makes me wonder... you and that nerfherder Ryan point out the obvious that even a lowly PR coffee maker would know. Yet some MMO companies seem oblivious to even the most basic CS marketing techniques. Please email me and call me a wanker unless i play your game.  Yes, that works well.

Come back to our game. It was never that bad, and your hardware sucked anyway - but that was 12 months ago. However we forgive you, so here&#039;s 14 days free as long as you subscribe with your credit card and we sincerely hope you forget how to cancel.

Do people fall for this?

Well, if you get Mr T to pity the fool, or have Kirk explaining how good shammies are, then yes.</description>
		<content:encoded><![CDATA[<p>It makes me wonder&#8230; you and that nerfherder Ryan point out the obvious that even a lowly PR coffee maker would know. Yet some MMO companies seem oblivious to even the most basic CS marketing techniques. Please email me and call me a wanker unless i play your game.  Yes, that works well.</p>
<p>Come back to our game. It was never that bad, and your hardware sucked anyway &#8211; but that was 12 months ago. However we forgive you, so here&#8217;s 14 days free as long as you subscribe with your credit card and we sincerely hope you forget how to cancel.</p>
<p>Do people fall for this?</p>
<p>Well, if you get Mr T to pity the fool, or have Kirk explaining how good shammies are, then yes.</p>
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		<title>By: Ryan Shwayder&#8217;s Nerfbat &#187; MMO Development Lesson #27</title>
		<link>http://www.mobhunter.com/?p=186&#038;cpage=1#comment-56230</link>
		<dc:creator>Ryan Shwayder&#8217;s Nerfbat &#187; MMO Development Lesson #27</dc:creator>
		<pubDate>Mon, 28 Jan 2008 05:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.moorgard.com/?p=186#comment-56230</guid>
		<description>[...] off, playground peer pressure doesn&#8217;t work, and it&#8217;s just a bad idea in the first place. Your former players [...]</description>
		<content:encoded><![CDATA[<p>[...] off, playground peer pressure doesn&#8217;t work, and it&#8217;s just a bad idea in the first place. Your former players [...]</p>
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		<title>By: Jimi Jazz</title>
		<link>http://www.mobhunter.com/?p=186&#038;cpage=1#comment-55716</link>
		<dc:creator>Jimi Jazz</dc:creator>
		<pubDate>Thu, 24 Jan 2008 19:14:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.moorgard.com/?p=186#comment-55716</guid>
		<description>Why not just cut to the chase and buy an ad that says &quot;The Fury Team want to make you their bitch!&quot;  When will we (that is, game industry marketers) learn the painful Daikatana object lesson--antagonizing players just doesn&#039;t work.  The bummer here is that they seem to have some decent messaging to build a promotion around, but they blow it with the hostile intro.  I&#039;d love to see the conversion rate from this.</description>
		<content:encoded><![CDATA[<p>Why not just cut to the chase and buy an ad that says &#8220;The Fury Team want to make you their bitch!&#8221;  When will we (that is, game industry marketers) learn the painful Daikatana object lesson&#8211;antagonizing players just doesn&#8217;t work.  The bummer here is that they seem to have some decent messaging to build a promotion around, but they blow it with the hostile intro.  I&#8217;d love to see the conversion rate from this.</p>
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		<title>By: Words Fail. &#171; Eating Bees</title>
		<link>http://www.mobhunter.com/?p=186&#038;cpage=1#comment-55701</link>
		<dc:creator>Words Fail. &#171; Eating Bees</dc:creator>
		<pubDate>Thu, 24 Jan 2008 17:12:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.moorgard.com/?p=186#comment-55701</guid>
		<description>[...] 24, 2008 at 5:12 pm (Uncategorized)    [12:02] (name redacted): http://www.moorgard.com/?p=186 [12:02] (name redacted): ! [12:04] Sanya: /peer [12:05] Sanya: *I* am not going to say anything [...]</description>
		<content:encoded><![CDATA[<p>[...] 24, 2008 at 5:12 pm (Uncategorized)    [12:02] (name redacted): <a href="http://www.moorgard.com/?p=186" rel="nofollow">http://www.moorgard.com/?p=186</a> [12:02] (name redacted): ! [12:04] Sanya: /peer [12:05] Sanya: *I* am not going to say anything [...]</p>
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		<title>By: Genda</title>
		<link>http://www.mobhunter.com/?p=186&#038;cpage=1#comment-55700</link>
		<dc:creator>Genda</dc:creator>
		<pubDate>Thu, 24 Jan 2008 16:55:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.moorgard.com/?p=186#comment-55700</guid>
		<description>Not sure if I would bother with Fury if 1st prize was a Cadillac Eldorado and 2nd prize was a set of steak knives.

That aside, shame advertising wouldn&#039;t work for me.  I want to play a game to be engaged and enjoy what I&#039;m doing, and I don&#039;t really care if I&#039;m winning or &quot;losing.&quot;  That is, unless it&#039;s Wolf/Sheep, soul-crushing PVP.  I wouldn&#039;t be interested in that in any case as I know which category I would fall into.

If your game doesn&#039;t speak for itself, taunting me isn&#039;t going to make it look more appealing.  Weaksauce.</description>
		<content:encoded><![CDATA[<p>Not sure if I would bother with Fury if 1st prize was a Cadillac Eldorado and 2nd prize was a set of steak knives.</p>
<p>That aside, shame advertising wouldn&#8217;t work for me.  I want to play a game to be engaged and enjoy what I&#8217;m doing, and I don&#8217;t really care if I&#8217;m winning or &#8220;losing.&#8221;  That is, unless it&#8217;s Wolf/Sheep, soul-crushing PVP.  I wouldn&#8217;t be interested in that in any case as I know which category I would fall into.</p>
<p>If your game doesn&#8217;t speak for itself, taunting me isn&#8217;t going to make it look more appealing.  Weaksauce.</p>
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		<title>By: Ethic</title>
		<link>http://www.mobhunter.com/?p=186&#038;cpage=1#comment-55699</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Thu, 24 Jan 2008 16:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.moorgard.com/?p=186#comment-55699</guid>
		<description>I read this post assuming you were talking to Ryan again. Now I find out I am the loser because I read the post. Thanks a lot jerk.</description>
		<content:encoded><![CDATA[<p>I read this post assuming you were talking to Ryan again. Now I find out I am the loser because I read the post. Thanks a lot jerk.</p>
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